Gravity sketch oculus8/2/2023 "We wanted, from the beginning, to have a very minimal user interface," says Couche. No lines are actually drawn on the pad, but the artist sees them float in air through a pair of augmented reality glasses wirelessly connected to the Arduino.Ĭustomized software was developed by the team using the game engine Unity 3D. Radio frequency sensors record the movements and coordinates on the pad and send them to an Arduino hidden in the black box on its edge. Artists hold the acrylic drawing tablet like its analog counterpart and sketch with a custom stylus. Their high-tech sketchpad looks a bit like a prop from Tron, with its etched grid of transparent plastic and sternly rectilinear user interface panel, but the goal is to make augmented reality feel as natural and organic as sketching in a notebook. Facebook's $2 billion acquisition of Oculus Rift has reopened conversation about the potential of virtual reality, but a key question remains: How will we actually interact with these worlds? Minecraft creator Markus Persson noted that while these tools can enable amazing experiences, moving around and creating in them is far from a solved problem.Ī group of Royal College of Art students-Guillaume Couche, Daniela Paredes Fuentes, Pierre Paslier, and Oluwaseyi Sosanya-has developed a tool called GravitySketch that starts tracing an outline of how these systems could work as creative tools.
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